Bio

Contact blog(-/a-*t/-S_i_g_n)rodolphe-vaillant.fr
Location Tokyo
Interests

Real-time character animation, skinning and rigging.
Mesh processing / deformation.
Implicit surface (distance field) modeling.
Game Dev.



Donate  To show appreciation or support hosting  Ojigi

Feedback, suggestions or corrections by comments or emails are highly appreciated!
 
 

Papers

2021 - "Automatic shape adjustment at joints for the Implicit Skinning"
Olivier Hachette, Florian. Canezin, Rodolphe Vaillant, Nicolas Mellado &  Loïc Barthe. Computer & Graphics, proc. of SMI, 2021.

[  bibtex ]

2015 - PhD - "Implicit Skinning: Character Skin Deformation Guided by 3D Scalar Fields",
Rodolphe Vaillant. University of Victoria, Université Paul Sabatier (Toulouse).

[  pdf ] [  Talk slides ]

 

2014 - "Robust Iso-Surface Tracking for Interactive Character Skinning"
Rodolphe Vaillant, Gaël Guennebaud, Loïc Barthe, Brian Wyvill, Marie-Paule Cani. ACM Transactions on Graphics, 33(6), proc. of ACM SIGGRAPH ASIA, 2014.

[  project page ] [  pdf ] [  bibtex ] [  video ] [  Talk slides ]

2013 - "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"
Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rhomer, Brian Wyvill, Olivier Gourmel and Mathias Paulin. ACM Transactions on Graphics, 32(4), Proc. of ACM SIGGRAPH, 2013.

[  project page ] [  pdf ] [  bibtex ] [  video ] [  Talk slides ]

2012 - "Déformation de la peau d'un personnage avec prise en compte des contacts"
Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rhomer and Brian Wyvill. Revue Electronique Francophone d'Informatique Graphique - AFIG 2012, 6(2), Best paper award AFIG/EGFR.

2010 - Fast Instruction-Accurate Simulation with SimNML
Hugues Cassé, Jonathan Barre, Rodolphe Vaillant, Pascal Sainrat. (regular paper). Workshop on Rapid Simulation and Performance Evaluation: Methods and Tools (RAPIDO 2010), Heraklion, Crète, Grèce, 22/01/2010, January 2011. 

[  pdf ] [  bibtex ]



 
Donate

The bone-chilling scream split the warm summer night in two, the first
half being before the scream when it was fairly balmy and calm and
pleasant, the second half still balmy and quite pleasant for those who
hadn't heard the scream at all, but not calm or balmy or even very nice
for those who did hear the scream, discounting the little period of time
during the actual scream itself when your ears might have been hearing it
but your brain wasn't reacting yet to let you know.
-- Winning sentence, 1986 Bulwer-Lytton bad fiction contest.