Contact blog(-/a-*t/-S_i_g_n)
Location Tokyo

Real-time character animation, skinning and rigging.
Mesh processing / deformation.
Implicit surface (distance field) modeling.
Game Dev.

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Feedback, suggestions or corrections are highly appreciated! I treat every post as potential work in progress, and will correct content according to comments or emails.


2021 - "Automatic shape adjustment at joints for the Implicit Skinning"
Olivier Hachette, Florian. Canezin, Rodolphe Vaillant, Nicolas Mellado &  Loïc Barthe. Computer & Graphics, proc. of SMI, 2021.

 bibtex ]

2015 - PhD - "Implicit Skinning: Character Skin Deformation Guided by 3D Scalar Fields",
Rodolphe Vaillant. University of Victoria, Université Paul Sabatier (Toulouse).

 pdf ]  Talk slides ]


2014 - "Robust Iso-Surface Tracking for Interactive Character Skinning"
Rodolphe Vaillant, Gaël Guennebaud, Loïc Barthe, Brian Wyvill, Marie-Paule Cani. ACM Transactions on Graphics, 33(6), proc. of ACM SIGGRAPH ASIA, 2014.

 project page ]  pdf ]  bibtex ]  video ]  Talk slides ]

2013 - "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"
Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rhomer, Brian Wyvill, Olivier Gourmel and Mathias Paulin. ACM Transactions on Graphics, 32(4), Proc. of ACM SIGGRAPH, 2013.

 project page ]  pdf ]  bibtex ]  video ]  Talk slides ]

2012 - "Déformation de la peau d'un personnage avec prise en compte des contacts"
Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rhomer and Brian Wyvill. Revue Electronique Francophone d'Informatique Graphique - AFIG 2012, 6(2), Best paper award AFIG/EGFR.

2010 - Fast Instruction-Accurate Simulation with SimNML
Hugues Cassé, Jonathan Barre, Rodolphe Vaillant, Pascal Sainrat. (regular paper). Workshop on Rapid Simulation and Performance Evaluation: Methods and Tools (RAPIDO 2010), Heraklion, Crète, Grèce, 22/01/2010, January 2011. 

 pdf ]  bibtex ]

It's lucky you're going so slowly, because you're going in the wrong direction.