Definition: Laplacian Matrix for triangle meshes

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Definition of the Laplacian matrix and Laplace operator on a triangular mesh. This is a cheat sheet / summary, I give an in depth explanation here.

Laplacian matrix (triangle mesh)

Visually the matrix is symmetric and reflects the adjacency graph of our mesh, see a concrete illustration below and notice how vertex $0$ is connected to $\{1, 2, 3\}$; vertex $1$ to $\{0, 2, 3\}$ and so on:

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$$ \newcommand{\sumw}[1]{ -\sum } \mathbf L_{ij} = \begin{bmatrix} \sumw{0} & w_{01} & w_{02} & w_{03} & 0 & 0 \\ w_{10} & \sumw{1} & w_{12} & w_{13} & 0 & 0 \\ w_{20} & w_{21} & \sumw{2} & w_{23} & w_{24} & 0 \\ w_{30} & w_{31} & w_{32} & \sumw{3} & w_{34} & w_{35} \\ 0 & 0 & w_{42} & w_{43} & \sumw{4} & w_{45} \\ 0 & 0 & 0 & w_{53} & w_{54} & \sumw{5} \end{bmatrix} $$

Formally, what is commonly called the Laplacian matrix $ \mathbf L $ in the literature of geometry processing is:

$$ \mathbf L_{ij} = \left \{ \begin{matrix} w_{ij} & = & \frac{1}{2} (\cot \alpha_{ij} + \cot \beta_{ij}) & \text{ if j adjacent to i} \\ & ~ & -\sum\limits_{{j \in \mathcal N(i)}} { w_{ij} } & \text{ when } j = i \\ & ~ & 0 &\text{ otherwise } \\ \end{matrix} \right . $$

  • $ \mathbf L \in \mathbb R^{n \times n} $ with $ n $ the number of vertices of the mesh
  • $ \mathbf L_{ij} $ is a single element of the matrix
  • The row $ i $ and column $ j $ of the matrix represent vertex indices as well
  • $ {j \in \mathcal N(i)} $ is the list of vertices directly adjacent to the vertex $ i $
  • Each row of $ \mathbf L $ contains the list of vertices weights adjacent to $ i $
  • $ \mathbf L $ is symmetric positive semi-definite
  • $ \cot \alpha_{ij} $ and $ \cot \beta_{ij} $ is the evaluation of the cotangent function at $x= \alpha_{ij} $ and $y = \beta_{ij} $ (c.f. figure below)

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$ \cot( \theta ) = \frac{\cos \theta}{\sin \theta} =\frac{\vec u . \vec v}{ \|\vec u \times \vec v\|} = \frac{\|\vec u\|.\|\vec v\| cos(\theta) }{\|\vec u\|.\|\vec v\| sin(\theta)} $

Remark: the general Laplacian matrix as defined in graph theory (as opposed to geometry processing like in here) is usually defined as $ -\mathbf L $

Discrete Laplace operator

On the other hand the Laplacian *operator* is defined as $ \mathbf {\Delta f} = {\mathbf M}^{-1} \mathbf L $ with the Mass matrix $ \mathbf M $, a diagonal matrix that stores the cell area (blue area on the figure) of each vertex:

$$ \mathbf M^{-1} = \begin{bmatrix} \frac{1}{A_0} & 0 & 0 \\ 0 & \ddots & 0 \\ 0 & 0 & \frac{1}{A_n}\\ \end{bmatrix} $$

$$A_i = \frac{1}{3} \sum\limits_{{T_j \in \mathcal N(i)}} {area(T_j)}$$

  • $ T_j \in \mathcal N(i) $ list of triangles adjacent to $ i $
  • $ A_i $ can also be computed with mixed voronoi area.

Code

See the [ C++ code ] to build the laplacian matrix with cotan weights (get_laplacian() procedure)

If your mesh is represented with an half-edge data structure (each vertex knows its direct neighbours) the pseudo code to compute $ \mathbf L $ is:

// angle(i,j,t) -> angle at the vertex opposite to the edge (i,j)
for(int i : vertices) {
    for(int j : one_ring(i)) {
        sum = 0;
        for(int t : triangle_on_edge(i,j))
        {
            w = cot(angle(i,j,t));
            L(i,j) = w;
            sum += w;
        }
        L(i,i) = -sum;
    }
}

On the other hand the Laplacian $ \mathbf L $ may be built by summing together contributions for each triangle, this way only the list of triangles is needed:

for(triangle t : triangles)
{
    for(edge i,j : t)
    {
        w = cot(angle(i,j,t));
        L(i,j) += w;
        L(j,i) += w;
        L(i,i) -= w;
        L(j,j) -= w;
    }
}

 
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