[Maya] Fbx import breaks / corrupts skincluster


You export a skinned model to Fbx an file then import it back into a new Maya scene as Fbx, then all the skin clusters skin weights are corrupted, and don't match the skin weights from the original scene file. If you investigate deeper, you may even notice Maya is recreating all skinclusters from scratch while importing the Fbx file 😵

Sometimes your scene gets corrupted, so exporting to Fbx results into a corrupted Fbx file. When importing back the file into Maya, it will attempt to fix the issues which may explain this weird behavior.

Things to look for

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