#Jumble  
Jumble of Thoughts: here I give myself the liberty to freely write down anything, without caring about correctness, completeness, formatting or relevance. Those draft may be incomplete, incorrect, or just plain wrong. I may convert those notes into a proper article later on, or not.


Maya math node summary


Maya C++ API: create a progress window


Maya C++ API: write a custom Linear Blending Skinning node


[Maya Mel/Python] look up array attribute connections


[Maya C++] add control curve/spline attribute

Allow user to customize a 2D curve (spline etc.) to control some parameters such as color, grading and more.


[Maya] Efficient Maya development environment

How to setup your IDE so that clicking 'build' allows you to test and run your Maya plugin without extra steps or application restart.


[Maya C++ API] paint weights with MPxDeformerNode


Distributing Maya plugins


MAYA_SHELF_PATH not working, empty Maya shelves


[Maya C++ API] Get selected vertices of a mesh


[Maya C++ API] Set skinning weight attributes

Some C++ Maya API code to set skin weights (multi attributes) of a skin cluster node.


Maya MEL commands and procedures


[Maya C++ API] Save MPxData attribute on file


[Maya C++ API] Unable to unload plugin in Maya


[Maya C++ API] Per vertex color update in MPxDeformerNode

Code snippet in C++ to be able to update the color of a mesh with Maya API on a per vertex basis.


MAYA MEL wait for idle events/evalDeferred to finish

A trick to pause the script until evalDeferred / scriptJob / idle are executed.


Maya summary

Summary of elementary Maya feature.


[Maya] How to find and display the Orig shape of some deformed object


[Maya] Fbx import breaks / corrupts skincluster


[Maya] get adjacent vertices to a vertex


[Maya] Edit a mesh after skinning


[Maya] Create UVPin with MEL


Maya parsing command arguments sample code


Maya: create hair follicules with MEL script


MEL how to specify the skin weight value of a joint


How to clear out (set to 0) the rotation of a joint in Maya


MEL and Python code to change / reset the bind pose of a skinned mesh in Maya


MEL and Python code to restore joint positions to their bind pose based on skincluster's .bindPreMatrix


[Maya] MEL and Python procedure to invert a 4x4 matrix in Maya



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