[Maya] How to find and display the Orig shape of some deformed object
The Orig shape of an object in Maya is the input object of a deformer (e.g. skin cluster, ffd lattice etc.) and is usually hidden. By default only the output mesh of a deformer is displayed. Orig shape is akin to the bind pose position of bones but for the mesh.
Display / modify Orig shape
Select your mesh object and go to the "attribute editor", you should find a tab next to your object's shape that represents the object's orig (origin) shape. Go to "Object Display" and uncheck "Intermediate Object".
![](/images/entry_193_test/image.png)
![](/images/entry_193_test/image_1.png)
Shape orig still does not display when unchecking "Intermediate Object"
Because the shape and orig shape share the same position it is possible that z-fighting occurs and you don't see the orig shape even when unchecking "intermediate object". In this case go to the outliner and check "shapes" to display shapes under transforms.
![](/images/entry_193_maya_how_to_find_and_display_the_orig_shape_of_some_deformed_object/image.png)
Unfold shapes under the object's transform:
![](/images/entry_193_maya_how_to_find_and_display_the_orig_shape_of_some_deformed_object/image_1.png)
If "intermediate object" was unchecked you should see both shapes in the outliner, now you can hide a shape hitting H to avoid z-fighting.
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