[Deformer Graph] DebugDraw node explained (Unreal Engine)
In the deformer graph asset editor, simply drag and drop DebugDraw
node from the "palette" left side pannel

Connect it to your kernel

Several draw utilities are now available in your shader code through ReadDebugDraw()
// Easily find back the list of debug primitives in: // UE\Engine\Plugins\Animation\DeformerGraph\Shaders\Private\DataInterfaceDebugDraw.ush // Here is what is currently available: ReadDebugDraw().AddLine (float3 pos0, float3 pos1, float4 color); // Clock wise order (only draw lines) ReadDebugDraw().AddQuad (float3 pos0, float3 pos1, float3 pos2, float3 pos3, float4 color); ReadDebugDraw().AddCross(float3 pos, float size, float4 color); ReadDebugDraw().AddAxis (float3 pos, float3x3 inM, float scale);
Note that you will need to set some skeletal mesh in the "Preview Scene" pannel for anything to be displayed at all.

On the right side pannel you can also access the DebugDraw node's options under the "detailed" tab

Flickering
Flickering may happen especially if the Max line count etc is insufficient, you can tweak this value. If flickering persists check if it still does it under "unlit" settings of the preview viewport. This is only a debug tool so it's expected that it does display perfectly well under some settings.
Line
if(Index == 0) ReadDebugDraw().AddLine(float3(80.0, 0.0, 0.0), float3(80.0, 0.0, 100.0), float4(1.0, 0.0, 0.0, 1.0));

Quad
if(Index == 1 ) ReadDebugDraw().AddQuad (float3(80.0, 0.0, 0.0), //bottom left float3(80.0, 0.0, 100.0), // upper left float3(160.0, 0.0, 100.0), // upper right float3(160.0, 0.0, 0.0), // bottom right float4(1.0, 1.0, 0.0, 1.0));

Cross
if(Index == 2 ) ReadDebugDraw().AddCross(float3(120, 0.0, 50.0), // origin 10.0, // length of the lines float4(0.0, 1.0, 1.0, 1.0));

Axis
if(Index == 2 ) ReadDebugDraw().AddAxis(float3(120, 0.0, 50.0), // Origin // Not sure how to use it, // changing the 3x3 matrix does not seem // to change the orientation of the cross float3x3(10.0, 0.0, 0.0, 0.0, 50.0, 0.0, 10.0, 0.0, 100.0), // This scale factor did nothing as well.. 50.0);

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