PhD candidate (co-tutelle) in computer graphics:- Université Paul Sabatier of Toulouse (France)- University of Victoria (Canada BC)
Hired at Namco Bandai Studios.
Mesh deformations.Real-time character animation and skinning.Implicit surface modeling.
"We'll do even more than let you know if you ask stupid questions - we'll (try to) answer them"
Husse Jun 4 2007