Jumble of Thoughts: here I give myself the liberty to freely write down anything, without caring about correctness, completeness, formatting
or relevance. Those draft may be incomplete, incorrect, or just plain wrong. I may convert those notes into a proper article later on, or not.
2D harmonic stencil a.k.a Laplace operator
Compute harmonic weights on regular grids (Laplacian) - 09/2023 - #Jumble
Maya: create hair follicules with MEL script
How to cleanly create hair follicules on mesh or nurbs. - 09/2023 - #Jumble
Definition of a Positive Definite Matrix
Simple explanation and interpretation of a Positive Definite Matrix. - 09/2023 - #Jumble
First derivative of a Bézier curve (full development)
Development of the velocity of a Bézier curve. - 08/2023 - #Jumble
Unreal Engine Slate UI examples
Cheat sheet to add user interface elements (buttons, combobox etc) in unreal - 08/2023 - #Jumble
Display skin weights in Unreal Engine (Skeletal Mesh Editor)
How to show / view the skinning weights of a skeletal mesh in UE - 08/2023 - #Jumble
Delta Mush in Unreal Engine with the Deformer Graph
A break down of how delta mush is implemented in UE5 - 07/2023 - #Jumble
Simple animation smoothing algorithm
An easy trick to smooth animation keyframes - 06/2023 - #Jumble
Unreal Engine C++: how to add custom nodes to the deformer graph
Writing a Plugin in Unreal Engine to extend the capabilities of the deformer graph with new nodes. - 06/2023 - #Jumble
Summary: Permutation Arrangement Combination
Combinatorics cheat sheet - 05/2023 - #Jumble
C++ code for 2x2 and 3x3 Eigen decomposition
C++ code for 2x2 and 3x3 Eigen decomposition - 05/2023 - #Jumble
MEL how to specify the skin weight value of a joint
In maya, using MEL command how to set the value of a skin weight given a specific joint - 05/2023 - #Jumble
Handling types with Python
Some notes and pointers on using types with Python - 04/2023 - #Jumble
How to clear out (set to 0) the rotation of a joint in Maya
Reset the "rotate" attribute of a Maya joint without changing its "Joint Orient" attribute or its world position - 04/2023 - #Jumble
MEL and Python code to change / reset the bind pose of a skinned mesh in Maya
How to edit the bind pose of a skin cluster in Maya - 04/2023 - #Jumble
MEL and Python code to restore joint positions to their bind pose based on skincluster's .bindPreMatrix
Go to bind pose that works even when bindPose node is corrupted - 04/2023 - #Jumble
MEL and Python procedure to invert a 4x4 matrix in Maya
MEL & Python script code to compute the inverse of a matrix represented as an array of 16 floats - 04/2023 - #Jumble
Bi-harmonic diffusion to smooth weight maps over meshes.
- 05/2019 - #Jumble
Skin weight optimization (lagrange) (4)
- 11/2018 - #Jumble
Skin weight optimization (matrix form) (3)
- 07/2018 - #Jumble