Jumble of Thoughts: here I give myself the liberty to freely write down anything, without caring about correctness, completeness, formatting or relevance. Those draft may be incomplete, incorrect, or just plain wrong. I may convert those notes into a proper article later on, or not.


2D harmonic stencil a.k.a Laplace operator


Maya: create hair follicules with MEL script


Definition of a Positive Definite Matrix


First derivative of a Bézier curve (full development)


Unreal Engine Slate UI examples


Display skin weights in Unreal Engine (Skeletal Mesh Editor)


Delta Mush in Unreal Engine with the Deformer Graph


Simple animation smoothing algorithm


Unreal Engine C++: how to add custom nodes to the deformer graph


Summary: Permutation Arrangement Combination


C++ code for 2x2 and 3x3 Eigen decomposition


MEL how to specify the skin weight value of a joint


Handling types with Python


How to clear out (set to 0) the rotation of a joint in Maya


MEL and Python code to change / reset the bind pose of a skinned mesh in Maya


MEL and Python code to restore joint positions to their bind pose based on skincluster's .bindPreMatrix


MEL and Python procedure to invert a 4x4 matrix in Maya


Bi-harmonic diffusion to smooth weight maps over meshes.


Skin weight optimization (lagrange) (4)


Skin weight optimization (matrix form) (3)

Matrix form second attempt