[Deformer Graph] notes
You can find example of the Deformer Graph in the "content examples" UE project. In particular the map Maps/Animation_Deformer
demonstrate:
- a lattice deformer
- dual quaternion skinning
- linear blending skinning
- and delta mush deformer.

To understand how the scene is setup in the content example refer to this Epic's tutorial on deformers, which explains how the sequencer is used. You'll find that the control rig /ExampleContent/AnimationDeformer/AnimBlueprints/CR_LatticeDeformerDemo
is enabled and disabled via the sequence asset LS_LatticeDeformerDemo
. Though I personally find text tutorial more efficient to learn, there is a video tutorial on setting up deformers with control rigs and sequencer more or less equivalent to it.
More content and assets
One way to find more assets and examples about the deformer graph is to make sure in the content browser of UE's editor you check, Show Engine Content
and Show Plugin Content

This will allow you to access the plugins assets easily. Make sure to enable the Deformer Graph
or the Animator Kit
plugins under Edit/plugins
. These contained valuable examples of deformer graphs and control rigs
- /All/EngineData/Plugins/AnimatorKit
Content
- /All/EngineData/Plugins/DeformerGraph
Content
Content Summary
- Deformer Graph built-in assets in the plugin folder:
/All/EngineData/Plugins/DeformerGraph
- Animator Kit built-in assets in the plugin folder:
/All/EngineData/Plugins/AnimatorKit
- Content Examples project that show off, lattice, dual quat, delta mush deformers etc.
- Animator Kit text tutorial
- Animator Kit video tutorial
Other notes
My other posts on the topic:
- [Deformer graph] A break down of direct delta mush sample
- [Deformer graph] How to add custom nodes
- [Deformer Graph] DebugDraw node explained (Unreal Engine)
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