Contact blog (a*t)
Location Tokyo

Real-time character animation, skinning and rigging.
Mesh processing / deformation.
Implicit surface modeling.

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2021 - Olivier Hachette, Florian. Canezin, Rodolphe Vaillant, Nicolas Mellado and  Loïc Barthe. "Automatic shape adjustment at joints for the Implicit Skinning", Computer & Graphics, proc. of SMI, 2021.

 bibtex ]

2015 - Rodolphe Vaillant. "Implicit Skinning: Character Skin Deformation Guided by 3D Scalar Fields", PhD thesis - University of Victoria, Université Paul Sabatier (Toulouse).

 pdf ]  Talk slides ]


2014 - Rodolphe Vaillant, Gaël Guennebaud, Loïc Barthe, Brian Wyvill, Marie-Paule Cani. "Robust Iso-Surface Tracking for Interactive Character Skinning", ACM Transactions on Graphics, 33(6), proc. of ACM SIGGRAPH ASIA, 2014.

 project page ]  pdf ]  bibtex ]  video ]  Talk slides ]

2013 - Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rhomer, Brian Wyvill, Olivier Gourmel and Mathias Paulin. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling", ACM Transactions on Graphics, 32(4), Proc. of ACM SIGGRAPH, 2013.

 project page ]  pdf ]  bibtex ]  video ]  Talk slides ]

2012 - Rodolphe Vaillant, Loïc Barthe, Gaël Guennebaud, Marie-Paule Cani, Damien Rhomer and Brian Wyvill. "Déformation de la peau d'un personnage avec prise en compte des contacts", Revue Electronique Francophone d'Informatique Graphique - AFIG 2012, 6(2), Best paper award AFIG/EGFR.

2010 - Hugues Cassé, Jonathan Barre,  Rodolphe Vaillant,  Pascal Sainrat. Fast Instruction-Accurate Simulation with SimNML (regular paper). Dans : Workshop on Rapid Simulation and Performance Evaluation: Methods and Tools (RAPIDO 2010), Heraklion, Crète, Grèce, 22/01/2010, janvier 2011. 

 pdf ]  bibtex ]

Avoid reality at all costs.