Other Sources

#Geometry Processing, FEM

Harmonic functions

Triangle meshes

Regular grids

Tetrahedral meshes



#Mesh deformation

#Implicit Surface / Distance Field

Other Sources

Material from my former PhD director Pr. Loïc Barthe (mostly in French)


General development:

C++ API tutorials:

Minor tips:

#Unreal Engine

#General 3D Graphics

OpenGL 3.0

 code (FR/EN) ] Tutorials and C++ code to introduce OpenGL 3.0 using a Qt 5.0 window and CMake. You'll also find assignement instructions (in French) with very detailed comments inlined in the code to learn step by step OpenGL functions. (usually taught to 4th year university students). Although you should not need them you can ask for answer sheets by email. Note all assignment were translated from French. Please ask for English translation if you think you want to try them. To dive deeper into OpenGL and graphic programming take also a look at open.gl or learnopengl.com.

Misc: emulate GL2.1 direct drawing with gl 3.0 >

OpenGL 2.1

This is an old tutorial mostly about the deprecated openGL 2.1. It can be useful to understand old projects (many are still using GL 2.1) and is easier to learn at first. But since you will have to learn openGL 3.0 at some point you might want to jump to it directly. Note that this course was designed for Master students.

GL 2.1: lessons

Other Sources

GL 2.1: Practicals & Exercises

GL2.1 corrections

DirectX 11

(Miscellaneous resources)





Image processing


You had some happiness once, but your parents moved away, and you had to
leave it behind.