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OpenGL 2.1 course


COM and DirectX


Getting started with DirectX 11


Phong illumination model (cheat sheet)

I summarize the Phong illumination model with the above equation and explain all the terms one by one.


C++ code to emulate openGL old direct mode drawing

glBegin(GL_TRIANGLES);
glVertex3f(1.0f, 0.0f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glVertex3f(0.0f, 0.0f, 1.0f);
glEnd();

 [  compact version ] | [  modular version ]

Remember the old days when you were able to simply draw a few primitives with GL_POINTS, GL_LINES or GL_QUADS within a pair of good old begin() end(). Well I'm providing a C++ class which will enable you to do this again under OpenGL 3.1 or higher.



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