Tutorials

Skinning

Other Sources


Geometry Processing, FEM

Harmonic functions:

Triangle meshes:

Regular grids (TODO)

Tetrahedral meshes

Misc


Implicit Surface / Distance Field

Other Sources

Material from my former PhD director Pr. Loïc Barthe (mostly in French)


Maya

General development:

C++ API tutorials:

Minor tips:


General 3D Graphics

OpenGL 3.0

[ code (FR/EN) ] Tutorials and C++ code to introduce OpenGL 3.0 using a Qt 5.0 window and CMake. You'll also find assignement instructions (in French) with very detailed comments inlined in the code to learn step by step OpenGL functions. (usually taught to 4th year university students). Although you should not need them you can ask for answer sheets by email. Note all assignment were translated from French. Please ask for English translation if you think you want to try them. To dive deeper into OpenGL and graphic programming take also a look at open.gl.

Misc: emulate GL2.1 direct drawing with gl 3.0 >

OpenGL 2.1

This is an old tutorial mostly about the deprecated openGL 2.1. It can be useful to understand old projects (many are still using GL 2.1) and is easier to learn at first. But since you will have to learn openGL 3.0 at some point you might want to jump to it directly. Note that this course was designed for Master students.

GL 2.1: lessons

Other Sources

GL 2.1: Practicals & Exercices

GL2.1 corrections

DirectX 11

(Miscellaneous resources)

Misc


Miscellaneous

Image processing

Mesh deformation

Curves

Math

Japan

Inspiration


Q: Why do WASPs play golf ?
A: So they can dress like pimps.