Tutorials

Skinning

Other sources:


Geometry processing

Harmonic functions:

Triangle meshes:


Implicit surface / distance field

Miscellaneous from other sources

Material from one of my former PhD director Pr. Loïc Barthe (mostly in French):


General 3D graphics

OpenGL 3.0

OpenGL 2.1

This is an old tutorial mostly about the deprecated openGL 2.1. It can be useful to understand old projects (many are still using GL 2.1) and is easier to learn at first. But since you will have to learn openGL 3.0 at some point you might want to jump to it directly. For an introduction to the more recent pipeline: open.gl seems to be a good starting point.

Note: this course was designed for Master students.

Lessons

Practicals & Exercices

Corrections


Miscellaneous