Miscellaneous (M2)

OpenGL 3.0 > (M1)

OpenGL 2.1 (M1)

This is an old course mostly about the deprecated openGL 2.1. It can be useful to understand old projects but I strongly advise readers to get more up to date lessons. Only the pdf "Affine transformations" can be read safely because it treats general computer graphics maths without depending on a specific technology. For an introduction to the more recent pipeline: open.gl seems to be a good starting point.


Practicals & Exercices